Interfaces for Interoperability in Industry 4.0

ID: 9008
Course type: theoretical and methodological
Course coordinator: Spasojević-Brkić K. Vesna
Lecturers: Žunjić G. Aleksandar, Misita Ž. Mirjana, Spasojević-Brkić K. Vesna
Contact: Spasojević-Brkić K. Vesna
Level of studies: M.Sc. (graduate) Academic Studies – Industry 4.0
ECTS: 6
Final exam type: written
Department: Department of Industrial Engineering

Lectures

Goal

The aim of the course is to provide students with an understanding of the importance and practical application of principles and concepts for the development, testing and enhancement of interfaces that allow for adequate interoperability / interaction / collaboration in the context of Industry 4.0.

Outcome

Upon completion of the course, the outcomes are as follows: 1. Adequate understanding and reflection of issues, problems and challenges in designing user-friendly digital technology in an Industry 4.0 environment; 2. Understanding the design process focused on system interoperability, user-system interaction and collaboration; 3. Development of innovative ideas for interactive technologies; 4. Developing collaborative and conceptual design skills; and 5. Addressing complex real-world challenges in an innovative and self-organized way.

Theoretical teaching

System interoperability: integration of systems and integration architectures, location of integration modules inside and outside the systems being integrated. Standards and regulations in the field. Integration mechanisms - techniques and dimensions of integration mechanisms. User interfaces - three paradigms: user-friendly graphical interface (GUI), experience-based user interface (UX), pragmatics (UP) user interface. "Dashboards" for monitoring and controlling complex systems. Advanced monitoring, control and collaboration environments in complex systems for: control rooms, cybercommons, scalable interface systems. Exploring user needs in context I 4.0 (participant observation, interviewing, additional tools for defining and assessing user needs). Features, effectiveness, efficiency and user satisfaction of the interface in a collaborative environment. Designing Experiments in Context I 4.0. Principles of the user-centered design process for interoperability / interaction / collaboration (utility, physiological, ergonomic and technological factors). Usability and evaluation of interoperable / interactive / collaborative systems (statistical testing and analysis of results).

Practical teaching

Practical teaching involves analysis and discussion of case studies, as well as individual and team work (in groups of at least 3 students) when designing assignments and projects in the areas of theoretical instruction in the laboratory.

Attendance requirement

-

Resources

Handouts and tutorials. Spasojevic Brkić, V. , Putnik, G., Veljkovic, Z., & Shah, V. (2016). Interface for Distributed Remote User Controlled Manufacturing: Manufacturing and Education Sectors Led View. In Handbook of Research on Human-Computer Interfaces, Developments, and Applications. 363-391. IGI Global. Spasojevic Brkić, V., Putnik, G., Veljković, Z. A., Shah, V., & Essdai, A. (2017). Interfaces for Distributed Remote User Controlled Manufacturing as Collaborative Environment. In Advances in Human Factors and System Interactions.. 335-347. Springer, Cham.

Assigned hours

Total assigned hours: 90

Active teaching (theoretical)

New material: 30
Elaboration and examples (recapitulation): 15

Active teaching (practical)

Auditory exercises: 10
Laboratory exercises: 20
Calculation tasks: 0
Seminar paper: 0
Project: 0
Consultations: 0
Discussion/workshop: 0
Research study work: 0

Knowledge test

Review and grading of calculation tasks: 0
Review and grading of lab reports: 5
Review and grading of seminar papers: 0
Review and grading of the project: 0
Test: 5
Test: 0
Final exam: 5

Knowledge test (100 points total)

Activity during lectures: 10
Test/test: 20
Laboratory practice: 40
Calculation tasks: 0
Seminar paper: 0
Project: 0
Final exam: 30
Requirement for taking the exam (required number of points): 30

Literature

Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction design: beyond human-computer interaction. John Wiley & Sons.; Benyon, D. (2014). Designing interactive systems: A comprehensive guide to HCI, UX and interaction design. NJ: Pearson.; Nof, S. Y., Ceroni,J.,Jeong,W., & Moghaddam,M.(2015).Definitions,Scope, and Significance.In Revolutionizing Collaboration through e-Work,e-Business,and e-Service(pp. 1-32).Springer,Berlin,Heidelberg.