ID: 1512
Course type: scientific and vocational
Course coordinator: Jeli V. Zorana
Lecturers: Jeli V. Zorana
Contact: Jeli V. Zorana
Level of studies: M.Sc. (graduate) Academic Studies – Mechanical Engineering
ECTS: 6
Final exam type: written
Department: Department of Theory of Mechanisms and Machines
Mastery of knowledge in the field of Virtual Reality (VR) and Augmented Reality (AR). Introduction to modern ways of graphic communication and information transfer within the field of mechanical engineering, both between engineering teams and between other participants in the industrial production process. Introduction to existing hardware and software solutions (Head Mounted Displays (HMD), VR/AR tracking systems, VR/AR software). Application of engineering knowledge acquired at previous levels of studies and their implementation in VR/AR systems, development of 3D models of parts and assemblies with the necessary technical data displayed directly on the 3D models, development and design of prototypes, and application of VR/AR in maintenance and repair of machine assemblies.
The student successfully familiarized himself with existing solutions and trends in the field of VR/AR. He mastered the skills necessary to adapt existing communication methods in the field of mechanical engineering (technical documentation) to the specificities of VR/AR. Also, students acquired the necessary knowledge and mastered various software packages necessary for the preparation of 3D models adapted for VR/AR.
Introduction to the concepts of Virtual Reality (VR) and Augmented Reality (AR). An introduction to new methods and a comparison with previous methods of graphic communication in the field of engineering. Overview of the differences between the styles of how information is presented on technical drawings, 3D models displayed on computer monitors, and the same models displayed in a completely virtual environment through the application of existing hardware solutions (HMD), and models displayed within augmented reality. Overview of characteristics and analysis of virtual reality and augmented reality systems. Introduction to individual components of VR/AR systems and their characteristics and types of hardware solutions for HMD; systems for recognition and tracking of objects within VR/AR; and software solutions necessary for the successful implementation of VR/AR. Introduction to characteristics and differences of preparing 3D models for VR/AR application. Introduction to formats of files for transferring information about 3D models in VR/AR. A review of the safety and ethical challenges of the application of these technologies as well as the benefits of their application from the point of view of improving safety and increasing the exchange and understanding of information in modern engineering practice. And finally, introducing students to trends in the development of VR/AR, in order to prepare them for new challenges in applying these technologies.
Introducing students to hardware and software systems for VR/AR, object tracking and detection systems, and head-mounted displays (HMDs). Work in software platforms for virtual and augmented reality in engineering. Analysis and comparison of improvements of VR/AR in relation to the displaying of 3D models on monitors and technical drawings. Designing virtual environments necessary for the realistic display of objects VR/AR in different software packages (SolidWorks, SolidWorks Visualize, Blender...). The application of VR/AR in the design of products and prototypes, then, in their analysis and testing, and finally, the presentation of the results of simulations and tests. Improvement of the assembly processes during the production of devices and machine assemblies using VR/AR. Benefits of using VR/AR to increase operator safety in the industry.
No conditions
Visualization and Engineering Design Graphics with Augmented Reality Second Edition, Mariano Alcaniz, Jorge Dorribo Camba, Manuel Contero, Jeffrey Otey, 2014. Virtual and Augmented Reality Applications in Manufacturing, By S.K. Ong, A.Y.C. Nee, London, 2004. Virtual Reality Technology and Applications, By Matjaž Mihelj, Domen Novak, Samo Beguš, Ljubljana, 2014.
Total assigned hours: 75
New material: 25
Elaboration and examples (recapitulation): 5
Auditory exercises: 30
Laboratory exercises: 0
Calculation tasks: 0
Seminar paper: 0
Project: 0
Consultations: 0
Discussion/workshop: 0
Research study work: 0
Review and grading of calculation tasks: 1
Review and grading of lab reports: 1
Review and grading of seminar papers: 5
Review and grading of the project: 0
Test: 4
Test: 0
Final exam: 4
Activity during lectures: 5
Test/test: 30
Laboratory practice: 0
Calculation tasks: 0
Seminar paper: 30
Project: 0
Final exam: 35
Requirement for taking the exam (required number of points): 50
Visualization and Engineering Design Graphics with Augmented Reality Second Edition, Mariano Alcaniz, Jorge Dorribo Camba, Manuel Contero, Jeffrey Otey, 2014.; Virtual and Augmented Reality Applications in Manufacturing, By S.K. Ong, A.Y.C. Nee, London, 2004. ; Virtual Reality Technology and Applications, By Matjaž Mihelj, Domen Novak, Samo Beguš, Ljubljana, 2014.; Virtual Reality Technology and Applications, By Matjaž Mihelj, Domen Novak, Samo Beguš, Ljubljana, 2014.